When you pick Dungeon during skirmishes or multiplayer games, you will control one of eleven heroes, at least during the beginning of the adventure. Each of them differs in specialization, from which most are related to dark magic, unit recruitment or placing negative effects on enemies.
You have Konrad that can stop the enemies for 7 turns. In 7 turns, if you destroy enought bridges, activate the defense wall in the north east and use the catapults to create blocks, the enemies heroes should remain in the lower level, at last that's what happened to me, they did not really come up. But this line in the walkthrough might help you:
To the east of your Sylvan town, you have an Ore Pit, a Gold Mine, a Dragon Utopia and a champion dwelling; just have a look at the paths to see where to go first. The two-way portal there is like a lift, taking you between the floors. You need area control to take the mine, but the Dragon Utopia has lots of goodies. But nothing as remotely tough as many Heroes V campaign battles. Yawn. Map 4: Kalah had such a tough time in his walkthrough because he hadn’t visited all stat boosters in previous maps. It took me less than 2 weeks to finish all objectives except the final one (kill the Wizard), and even that only took one more week.Amerzone: The Explorer's Legacy Hints. Not your ordinary walkthrough. Morpheus Hints. Not your ordinary walkthrough. This file is a copyrighted work and posted to the UHS web site with permission. The redistribution permissions listed in these hints refer to the original downloadable UHS file, and not to the on-line HTML version.
The walkthrough is broken into five parts: Character Creation, then the beginning until you choose arbiter. Part 4 (whichever path you chose) will end at your (successful, I hope) assassination attempt on your enemies. The final part covers the last two quests of the game (which is for both paths). Good luck! aaxqazk.